投稿者: Brett Bibby

There’s method to the (Hack Week) madness

Since the early days of Unity more than a decade ago, we have had a long-standing tradition of bringing our widely-dispersed engineering org... さらに読む

5月 22, 201710

Unity 5の最後のバージョンはUnity 5.6になり、次はUnity 2017となります。

本日、Unity 5.6 ベータ版を発表しました。2017 年 3 月には 5.6 をリリースする予定です。ここで、5.6 が Unity 5 サイクルの最終版になることをお知らせします。 5.6 では多くの機能と改良を取り入れています。ハイライトでご紹介します。 ... さらに読む

12月 13, 2016109

Building and Maintaining Value for Developers

It’s hard to believe, but there’s less than a week left until Unite! We’re very excited to meet so many of you, and we’ll have more develope... さらに読む

8月 14, 201481

A good workflow to smoothly import 2D content into Unity, Part II: Importing

Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... さらに読む

5月 23, 201320

A good workflow to smoothly import 2D content into Unity, Part I: authoring and exporting

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... さらに読む

5月 17, 201330