投稿者: Dan Miller

Unity’s Handheld AR Ecosystem: AR Foundation, ARCore and ARKit

A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this oppor... さらに読む

+2 12月 18, 201814

How ARCore enables you to create brand new types of user interaction (Part III)

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a ... さらに読む

+1 5月 1, 20181

How ARCore enables you to create brand new types of user interaction (Part II)

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of u... さらに読む

+1 4月 6, 20181

How ARCore enables you to create brand new types of user interaction

AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourag... さらに読む

3月 7, 20186