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Hello everyone! As you all know, we’ve been making some big moves at Unity lately. We’ve partnered with some amazing companies and begun put... さらに読む
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... さらに読む
(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... さらに読む
We’re incredibly proud of our engine and development tools. We’re so pleased with where they are and where they’re going, that it would be e... さらに読む
10 short years ago, Unity was just 3 guys in a basement trying to create tech to enrich the lives of developers. Who would have thought tha... さらに読む
You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... さらに読む
That’s how we find ourselves here today, announcing that Unity is acquiring Applifier in order to integrate its incredible Everyplay and Gam... さらに読む
Unity and Microsoft will now be working together to bring the Xbox One deployment add-on to all developers registered with the ID@Xbox prog... さらに読む
Just over a year ago there were a million Unity enthusiasts around the world. As of June 22 this year, there are now 2 million of you. Holy ... さらに読む
Today at Microsoft’s annual Build conference, a strategic partnership was announced between Unity and Microsoft. That means support for thei... さらに読む
Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... さらに読む
This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re parti... さらに読む
As of today, we will stop selling Flash deployment licenses. We will continue to support our existing Flash customers throughout the 4.x cy... さらに読む
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BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
現実世界と完全に統合するインテリジェントな拡張現実を作成する。
AI アシストアーティストリを使い、超現実世界を作成し、ワークフローを加速化。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。