投稿者: Dioselin Gonzalez

Looking to the future of mixed reality (Part III)

In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR appl... さらに読む

10月 9, 20176

Looking to the future of mixed reality – Part I

In this 3-part series we analyze areas we believe should be addressed for mixed reality to become mainstream, and not only to improve existi... さらに読む

9月 5, 20179

#CodeSnippets: Toggle Vive’s front facing camera and “Tron Mode” at run time

How to programmatically turn the front facing camera video and camera for chaperone bounds on and off on the HTC Vive. Unity’s 2017 hack ... さらに読む

6月 16, 20176

Unity + Made By Girls VR Workshop and Career Shadow Day

“Invest in Girls, Change the World” - Girl Scouts On March 31, 2017 we were incredibly proud to partner with Made By Girls (MBG) — a STEM e... さらに読む

4月 17, 20176

List View Framework

In order to implement project Carte Blanche’s card system, we developed an extensible framework for creating dynamic, scrollable lists of ob... さらに読む

8月 5, 2016

Speech Recognition and VR

Speech recognition is useful for VR not only for simulating conversations with AI agents but also for the user to communicate with any appli... さらに読む

8月 2, 2016

Cognitive Implications of Widespread VR (2/3)

Second of a three-part series based on the talk: Cognitive Implications of VR, at Vision Summit February 2016. The first article can be foun... さらに読む

5月 16, 2016

Cognitive Implications of Widespread VR

First, let’s talk a bit about the brain. If you’ve studied cog psych, you’ve likely heard about about how neurons process information. There... さらに読む

3月 14, 2016