For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group woul... さらに読む
Getting changes to our mainline source repository (aka trunk) has never been easy, but the problems scale with the amount of people trying t... さらに読む
This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... さらに読む
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend.
Unity Technologies ... さらに読む
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