投稿者: Erland Körner

Working with Physically-Based Shading: a Practical Approach

2月 18, 201535

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... さらに読む

Teleporter demo

5月 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... さらに読む