投稿者: Josh Peterson

Unity 2018.2 におけるスクリプティングランタイムの改良

7月 11, 201833

Unity では、前回の更新以来、スクリプティングランタイムの改良に取り組んでまいりました。Unity 2018.2 では、スクリプティングランタイム関連の数十個のバグ修正が行われています。これは、Unity 2018.1 で .NET 4.x Equivalent スクリプティ... さらに読む

Unity 2018.1 で新しくなるスクリプティングランタイムと今後の予定

3月 28, 201832

Unity 2018.1 ベータ版には、モダンな .NET ランタイムがフルサポートで搭載されます。Unity は、常に進化し続ける .NET のエコシステムに対応し、今後も .NET の世界における最新・最良な機能との互換性を維持して行きます。 これまでの経緯 Unity ... さらに読む

IL2CPP Optimizations: Avoid Boxing

8月 11, 201617

In this final episode of our IL2CPP micro-optimization miniseries, we’ll explore the high cost of something called “boxing”, and we’ll see h... さらに読む

IL2CPP Optimizations: Faster Virtual Method Calls

8月 4, 20165

Last time we learned that virtual method calls are slower than direct calls, and we found out how to tell IL2CPP that a given virtual method... さらに読む

IL2CPP Optimizations: Devirtualization

7月 26, 201660

The scripting virtual machine team at Unity is always looking for ways to make your code run faster. This is the first post in a three part ... さらに読む

IL2CPP Internals: Testing frameworks

7月 20, 20157

This is the eighth and final post in the IL2CPP Internals series. In this post I’ll deviate a bit from the content of previous posts, and no... さらに読む

IL2CPP Internals – Garbage collector integration

7月 9, 201510

This is the seventh post in the IL2CPP Internals series. In this post, we will explore a bit about how the IL2CPP runtime integrates with a ... さらに読む

IL2CPP Internals: P/Invoke Wrappers

7月 2, 201510

This is the sixth post in the IL2CPP Internals series. In this post, we will explore how il2cpp.exe generates wrapper methods and types use ... さらに読む

IL2CPP Internals: Generic sharing implementation

6月 16, 201512

This is the fifth post in the IL2CPP Internals series. In the last post, we looked at how methods are called in the C++ code generated for t... さらに読む

IL2CPP Internals: Method calls

6月 3, 201514

This is the fourth blog post in the IL2CPP Internals series. In this post, we will look at how il2cpp.exe generates C++ code for method call... さらに読む

IL2CPP Internals – Debugging tips for generated code

5月 20, 20157

This is the third blog post in the IL2CPP Internals series. In this post, we will explore some tips which make debugging C++ code generated ... さらに読む

IL2CPP Internals: A Tour of Generated Code

5月 13, 201524

This is the second blog post in the IL2CPP Internals series. In this post, we will investigate the C++ code generated by il2cpp.exe. Along t... さらに読む

An introduction to IL2CPP internals

5月 6, 201566

Almost a year ago now, we started to talk about the future of scripting in Unity. The new IL2CPP scripting backend promised to bring a highl... さらに読む