投稿者: Kristyna Hougaard

Growing and nurturing your game’s community

As the principal guardians of Unity’s social media channels and the forums, my team sees a lot of people struggling to promote their creatio... さらに読む

7月 4, 20164

Unity at Hack Week 11

How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The prin... さらに読む

5月 25, 201614

Launching a successful product on the Asset Store

Have you ever thought about making some extra money on the Asset Store? Or do you just want more people to see your awesome art and tools? H... さらに読む

2月 9, 20167

チーム全員で Unity とUnity Cloud Buildを活用する

野心的なゲームというのは、一丸となって協力できるチームでこそ作れるものです。2つの中規模スタジオが、どのようにUnityを通して協力しながら開発しているかを動画で共有してくれましたので、今日はこれを紹介します。 規律と訓練によって繋がる点と点 モバイルゲームのヒッ... さらに読む

10月 26, 20152

Unity and Anime Studio Pro: The Making of Monster Mingle

When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... さらに読む

6月 10, 201513

Color Grading with Unity and the Asset Store

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... さらに読む

5月 12, 201511

Capital: Adventures in adventure creating

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... さらに読む

4月 21, 20156

Crossy Road and Unity Ads

UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... さらに読む

1月 13, 201516

Indie while Expecting: The Story of Glyph Quest

Can you charge for a game you made with the free version of Unity? Yes. YES! Making money off games is always hard, of course. But with Unit... さらに読む

12月 17, 201429

The Sound Engineer and the Asset Store

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... さらに読む

11月 27, 201421

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... さらに読む

10月 14, 201429

Universal Fighting Engine: Building a business on the Asset Store

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... さらに読む

10月 9, 201411

Should I do it myself, or use the Asset Store?

“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... さらに読む

9月 1, 201424