投稿者: Kristyna Hougaard

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

10月 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... さらに読む

Universal Fighting Engine: Building a business on the Asset Store

10月 9, 201411

Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... さらに読む

Should I do it myself, or use the Asset Store?

9月 1, 201424

“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... さらに読む

Assets that rock

7月 21, 201427

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... さらに読む

DevGamm: In Russia, Unity develops with you

6月 10, 20146

Until recently, the Russian market has been supported from Vilnius, with evangelist Oleg Pridiuk spearheading community outreach. At DevGamm... さらに読む

From Zero to Hero: The Asset Store Publisher Story

6月 4, 20146

The Australian developer is the more chaotic half of the Doppler Interactive duo. Wife Jessica provides game ideas for their projects as wel... さらに読む

Easy game development: a peek at the GameAnalytics PlayMaker integration

5月 22, 20146

Simon Millard is responsible for designing and implementing the GameAnalytics SDK for Unity. He’s also a passionate independent game develop... さらに読む

The Novelist and the Asset Store: The Visual Scripting Story

5月 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... さらに読む

Showing off the Shy Shaders

5月 1, 201412

While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... さらに読む

The Mouse and the Asset Store: The Story of Ghost of a Tale

4月 23, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... さらに読む

Extending the Unity Editor

4月 17, 20143

There are thousands of editor extensions out there, some are only used by developers on specific projects, but a lot of them are accessible ... さらに読む

Assets for Animation Awesomeness

4月 10, 201410

They capture all imaginable movements, from breakdancing, throwing enchantments or swinging a katana to sitting and drinking coffee. We pick... さらに読む

Unity and Architecture

3月 6, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... さらに読む