投稿者: Lucas Meijer

DOTS について:Entity Component System

3月 8, 201925

この記事は、私たちの新しい Data-Oriented Tech Stack(DOTS)に関するいくつかのブログ記事のうちの 1 つです。私たちの現状と今後の方向性について説明します。 前回の記事では、今後の Unity の低水準レイヤーの基本的なテクノロジーとして HPC... さらに読む

DOTS について:C++ と C#

2月 26, 201950

この記事では、Unity の新しい Data-Oriented Tech Stack(DOTS)を簡単にご紹介し、現状と今後の方向性について説明します。いずれ近いうちに DOTS に関するブログ記事をさらに投稿する予定です。 C++ についてお話しましょう。Unity は現... さらに読む

Serialization in Unity

6月 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... さらに読む

Unity 5: API changes & automatic script updating

6月 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... さらに読む

Custom == operator, should we keep it?

5月 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... さらに読む

Unity & Flash update

3月 28, 201295

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... さらに読む

Unity and Flash : a sneak peek.

9月 1, 2011131

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... さらに読む

Unity, Flash & 3D on the web

2月 27, 2011157

These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the ... さらに読む

Character Customization & AssetBundles

11月 25, 20094

A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... さらに読む

Summer of Code: External Lightmapping Tool Released!

11月 17, 200910

During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... さらに読む

Unite ’09 Call for Speakers

9月 5, 20095

Some time ago we've announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving p... さらに読む

Summer of Code. It’s a wrap!

9月 1, 20097

During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... さらに読む

Summer of Code: Progress on External Lightmapping

8月 24, 20098

This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... さらに読む