投稿者: Lucas Meijer

Serialization in Unity

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... さらに読む

6月 24, 201439

Unity 5: API changes & automatic script updating

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... さらに読む

6月 23, 201458

Custom == operator, should we keep it?

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... さらに読む

5月 16, 2014200

Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... さらに読む

3月 28, 201295

Unity and Flash : a sneak peek.

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... さらに読む

9月 1, 2011131

Unity, Flash & 3D on the web

These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the ... さらに読む

2月 27, 2011157

Character Customization & AssetBundles

A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... さらに読む

11月 25, 20094

Summer of Code: External Lightmapping Tool Released!

During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... さらに読む

11月 17, 200910

Unite ’09 Call for Speakers

Some time ago we've announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving p... さらに読む

9月 5, 20095

Summer of Code. It’s a wrap!

During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... さらに読む

9月 1, 20097

Summer of Code: Progress on External Lightmapping

This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... さらに読む

8月 24, 20098

Lucas Meijer joins Unity

I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... さらに読む

7月 20, 200910