投稿者: Marco Trivellato

WebAssembly Load Times and Performance

A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... さらに読む

9月 17, 20185

WebAssembly が WebGL ビルドのスタンダードに!

Unity WebGL ビルドターゲットの出力形式をWebAssembly(Wasm)に切り替える計画を本ブログで発表してから、かなりの年月が経ちました。この変更が Unity 2018.2 で実装されます。そこで本記事では、これまでの経緯と、この変更がインタラクティブウェブコン... さらに読む

8月 15, 201831

Low-Level Plugins in Unity WebGL

Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... さらに読む

1月 19, 201711

Unity WebGL Memory: The Unity Heap

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... さらに読む

12月 5, 201610

Understanding Memory in Unity WebGL

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... さらに読む

9月 20, 201619