So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... さらに読む
In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... さらに読む
"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... さらに読む
In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... さらに読む
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