投稿者: Marc Tanenbaum

Preset でワークフローの改良、意思決定の検証、エラー回避を実現する

+1 10月 11, 201913

Preset を使用すると、Unity のなかにあるほぼすべて(コンポーネント、インポーター、マネージャー)のデフォルト状態をコーディングなしでカスタマイズできます。Preset は、反復作業の合理化や設計上の決定事項の検証から、チーム内の標準やプロジェクトテンプレートの強化まで... さらに読む

Standard Events Explained: Part 2 – Application and Progression

8月 9, 20174

So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... さらに読む

Standard Events Explained: Part 1 – Onboarding

6月 9, 20174

In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... さらに読む

Introducing Standard Events

5月 12, 20179

"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... さらに読む

Hackers, InterWebz, and Fish Tacos

2月 22, 20174

In the harsh chill of a San Diego February... Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway... 1... さらに読む

Stoking the fire: Heatmaps Rekindled

6月 29, 201616

The heat is on! Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... さらに読む