投稿者: Na'Tosha Bard

Do You Want to Make Your Studio More Diverse?

6月 2, 201677

Hi, I’m Na’Tosha!  I work as Lead of Engineering Tools in R&D here at Unity, and I write and tweet about various things.  One of the iss... さらに読む

Linux版Unityエディター : 試験的ビルドをリリースしました

8月 26, 2015234

こんにちは、すてきな皆さん! 先月、わたしはLinux版のUnityに関する詳しいブログ記事を投稿しました。さて…そして…そう、わたしは帰ってきました!皆さんに大きな事をつげるために…ついにこの日が!ここに、Unity for Linux の 試験的ビルドのリリースを致します!... さらに読む

The State of Unity on Linux

7月 1, 2015217

Hello lovely people! Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback... さらに読む

4.6 is Released with Source for UI System!

11月 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... さらに読む

Getting Started as a Contributor to our Open-Source Projects

9月 16, 201416

Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... さらに読む

More Open-Source Initiatives from Unity

8月 20, 201452

Our community is full of users who rely on Unity -- whether it be for work, for play, or both. Knowing that, we’ve been thinking about new w... さらに読む

Katana: Leveraging Open-Source Tools for Continuous Integration

6月 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... さらに読む

Linux Publishing in Unity 4.0

11月 22, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... さらに読む

Introducing Humble Indie Bundle 6 . . . featuring Rochard!

9月 18, 20128

Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard:... さらに読む

Unity 4: Linux Publishing Preview: What, How, and Wherefore

7月 3, 201283

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... さらに読む

Build Engineering and Infrastructure: How Unity Does It

10月 21, 201117

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... さらに読む