I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... さらに読む
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... さらに読む
We are very happy to announce that Unity Android and Unity Android Pro are now available!
Head here to download a trial a... さらに読む
We are so happy to announce that Unity 3.2 is now live and available to download!
Here is a rundown of the major new features and improve... さらに読む
Hey guys and gals.
Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... さらに読む
Just had to share this: It's a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris.
(No image e... さらに読む
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... さらに読む
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.
Any talk about mobile will start with the iPhon... さらに読む
So, a bunch of us are busy getting everything ready for Unite - check out this people of guys who's responsible for doing the conference vis... さらに読む
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... さらに読む
I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... さらに読む
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... さらに読む
Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... さらに読む
Made with Unity
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。