投稿者: Nicholas Francis

Time to Move on to Something Else…

2月 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... さらに読む

Asset Store Road Map

8月 31, 201130

Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... さらに読む

Unity Android, Available Now.

3月 1, 201113

Hi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial a... さらに読む

Unity 3.2 is Available!

2月 10, 201140

We are so happy to announce that Unity 3.2 is now live and available to download! Here is a rundown of the major new features and improve... さらに読む

Unity 3 Release Real Soon Now ™

9月 20, 201039

Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... さらに読む

3.0 Upcoming demo

6月 4, 201055

Just had to share this: It's a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris. (No image e... さらに読む

Unity and Mobile pt. 2 : The iPad Cometh

2月 1, 201025

Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... さらに読む

Unity and Mobile

1月 20, 201021

I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhon... さらに読む

Preparing Unite

10月 26, 20092

So, a bunch of us are busy getting everything ready for Unite - check out this people of guys who's responsible for doing the conference vis... さらに読む

Doing a Talk at GDC Europe tomorrow.

8月 17, 20097

Hi guys & gals. I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... さらに読む

Blast From the Past

4月 20, 200910

Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... さらに読む

New Animation timeline

4月 5, 200914

With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... さらに読む

Thoughts on transparency

3月 23, 20085

Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... さらに読む