投稿者: Pierre Paul Giroux

Unity 2017.1 feature spotlight: Playable API

8月 2, 201748

It’s time. It’s been a long run, but here we are: in Unity 2017.1 the Playable API is out of experimental. The graph-like Playable API al... さらに読む

Unleashing Animation and Audio

4月 13, 201621

Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about. The Playable... さらに読む

Having fun with the new Mecanim features

2月 11, 201541

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... さらに読む

Shiny new animation features in Unity 5.0

6月 26, 201459

The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... さらに読む

Mecanim and default values

5月 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... さらに読む