It’s time. It’s been a long run, but here we are: in Unity 2017.1 the Playable API is out of experimental.
The graph-like Playable API al... さらに読む
Wayne Johnson and I have presented the Playable API at GDC 2016 and we would like to share with you what we have talked about.
The Playable... さらに読む
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of th... さらに読む
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... さらに読む
we are looking into how Mecanim handles its default values and wondering if we should change it in the future.
Let’s get a ... さらに読む
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