投稿者: Rod Lopez

Physically Based Shading in Unity 5: A Primer

The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... さらに読む

10月 29, 201455

Physically-based shading upcoming in Unity 5.0

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... さらに読む

3月 20, 201458