If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... さらに読む
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... さらに読む
The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... さらに読む
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... さらに読む
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... さらに読む
The winners of the Kongregate Unity Game Contest have been found!
The Kongregate Unity Game Contest with prizes worth a total of $25.000... さらに読む
Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000!
Kongregate is now finally open for Unity games! To celebrate, w... さらに読む
At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... さらに読む
Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all!
We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling c... さらに読む
This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... さらに読む
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... さらに読む