投稿者: Stacey Haffner

Unity Accelerator でチームの作業をスピードアップ

9月 11, 201911

Unity Accelerator を使うと、プロジェクトの更新にかかる時間を最大 90% 短縮できることにより、チームはより速くイテレーションすることができます! 誰だって待つのは好きではありません ― それがコーヒーメーカーで朝一番に飲むおいしいコーヒーを作る時間(これは正... さらに読む

Collaborate Developer Diary #1: Exploring the New Design

7月 1, 201916

Based on a set of guiding principles focused on delivering value to teams with diverse skill sets, we are designing a brand new experience f... さらに読む

The first steps to a new Collaborate

5月 23, 201918

Developers have hit many challenges with Collaborate - our solution for managing changes to project source files. We've started to rebuild C... さらに読む

Announcing the release of Unity Integrations

12月 7, 20187

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a... さらに読む

Performance Reporting is now Cloud Diagnostics

11月 6, 201810

Better name, new features, and now accessible to Unity Personal Edition users! If you’re familiar with Performance Reporting, then Unity Clo... さらに読む

What’s new in Performance Reporting

10月 15, 20186

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Uni... さらに読む