Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’... さらに読む
At GDC, we announced a contest to find the best tool built for EditorVR, and submissions are now open!
We’re looking for the most useful to... さらに読む
At Labs, one of our primary VR projects is building out Unity’s functionality for work in VR HMDs, which we’ve dubbed EditorVR. Work is unde... さらに読む