投稿者: Will Freeman

Inside Look: Best Practices for Moving from Internal Game Engine Technology

7月 31, 201530

Game developer studios of all sizes are making the move from using or supplementing in-house technology to adopting an external engine like ... さらに読む

Making Your Mobile Game a Success. Part Four: Building Community

5月 27, 20151

Meeting with a success on mobile is ultimately about your players, which means serving a community is of prime importance. Here three studio... さらに読む

Making Your Mobile Game a Success. Part Three: Acquiring Users

5月 8, 20157

In the latest in our series of blog posts bringing you insights from Unity users that have thrived in the mobile space, top developers share... さらに読む

Making Your Mobile Game a Success. Part Two: The Premium Option

4月 30, 201516

In the latest in our series of blog posts bringing you insights from Unity users that have that have thrived in the mobile space, the expert... さらに読む

Making Your Mobile Game a Success. Part One: F2P Game Design

4月 23, 201519

In the first of a series of pieces sharing advice from Unity users that have that found success in the mobile space, we look at the basic co... さらに読む

How Spry Fox harnessed Cloud Build

1月 19, 20154

As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... さらに読む

Unity developers shine at Ludum Dare 30

9月 23, 20144

The history of the Ludum Dare development contest arguably stretches back to the dawn of game jams. The inaugural Ludum Dare took place w... さらに読む