投稿者: William Armstrong

Launching today: New game design course in partnership with USC

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... さらに読む

1月 29, 20199

Spotlight チームのベストプラクティス ― GUID ベースの参照

Spotlight チームでは、野心溢れる Unity デベロッパーの方々との共同作業により、Unity ゲームの可能性の限界を押し上げる取り組みを進めています。私達は日々、複雑なグラフィックス、パフォーマンス、デザインの問題に対する、革新的な優れたソリューションを目にしています... さらに読む

7月 19, 201828

Spotlight Team Best Practices: Object placement and physics

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

1月 3, 20189

Spotlight Team Best Practices: Project Setup

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

8月 10, 201721

Spotlight Team Best Practices: Collision Performance Optimization

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

7月 26, 20176

Spotlight Team Best Practices: Optimizing the Hierarchy

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

6月 29, 201737

Building for Reuse – Mecanim on ReCore

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... さらに読む

10月 11, 201613