投稿者: William Armstrong

Launching today: New game design course in partnership with USC

1月 29, 20199

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... さらに読む

Spotlight チームのベストプラクティス ― GUID ベースの参照

7月 19, 201828

Spotlight チームでは、野心溢れる Unity デベロッパーの方々との共同作業により、Unity ゲームの可能性の限界を押し上げる取り組みを進めています。私達は日々、複雑なグラフィックス、パフォーマンス、デザインの問題に対する、革新的な優れたソリューションを目にしています... さらに読む

Spotlight Team Best Practices: Object placement and physics

1月 3, 20189

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

Spotlight Team Best Practices: Project Setup

8月 10, 201721

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

Spotlight Team Best Practices: Collision Performance Optimization

7月 26, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

Spotlight Team Best Practices: Optimizing the Hierarchy

6月 29, 201737

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

Building for Reuse – Mecanim on ReCore

10月 11, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... さらに読む