It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... さらに読む
Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... さらに読む
Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... さらに読む
What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... さらに読む
Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... さらに読む
With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store!
If you use Asset Store assets
Introducing APM Music! For over a decade, APM Music have been the go-to music resource for AAA game publishers and developers, providing a c... さらに読む
Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... さらに読む
In fact, the Asset Store was a rip roaring success pretty much from the get go. Within three months of launch in 2010 there were already 10,... さらに読む
Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... さらに読む
Daniel Esteves is an Asset Store publisher who is all in. His assets are not a byproduct of his game development process. He actually enjoys... さらに読む
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get?
After 15 months, Nicola... さらに読む
“First of all, don’t start with the mentality “I have to do everything myself, I’m an indie”. Sometimes it’s good to learn. But if you say t... さらに読む
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