Asset Store

配信登録: Asset Store

Unity web hack: embedding Asset Store items made easy

You have a website, right? Or a blog? When posting about the Asset Store, it’s good to show which one of all the amazing assets are you talk... さらに読む

12月 4, 201310

Cutting edge AAA shading technology for all

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... さらに読む

11月 21, 201326

Unity and GameAnalytics Partner Up! Roadhouse Interactive Shares Their Experience With Both Tools

Exciting news! GameAnalytics and Unity Technologies have partnered up to bring developers an unprecedented analytics solution!  Analytics ha... さらに読む

11月 19, 20131

The 10 commandments of asset promotion

Maybe you’ve created a great 3D model or an editor extension for Unity, but now it’s sitting at the Asset Store shelves and gathering dust. ... さらに読む

10月 21, 20139

UMA goes open-beta!

Ahoy Unity developers!  You may have heard a little bit about Fernando Ribiero's UMA (Unity Multipurpose Avatar) system, which is being deve... さらに読む

8月 26, 20137

In-Game advertising with PaeDae

New Online Services partner - PaeDae PaeDae's motto, Everybody Wins, captures the service's essence: combining achievement rewards with car... さらに読む

8月 26, 20134

Interview with the team behind Profi Developers

A chat with Asset Store publisher Profi Developers What do you sell in the Asset Store? Daniel Sklar (CTO): We primarily prepare 3D envi... さらに読む

8月 26, 20132

Mixamo All Access Pass Now Available in the Unity Asset Store

All Access Pass by Mixamo Mixamo’s new All Access pass is now available to Unity developers directly from the Unity Asset Store. An All Acc... さらに読む

8月 26, 2013

Funding Indie Games with the Asset Store

The following post was written by Calle Lundgren from VisionPunk as a follow up to his Unite Nordic talk. At the end of this post you can wa... さらに読む

7月 19, 20137

Tutorial: MultiPlatform Toolkit by Owlchemy Labs

The idea of 'Code Once - Deploy Everywhere' has been a Unity development mantra since its inception. With most of the tough porting work han... さらに読む

7月 18, 20131

Interview with Michael Orkisz of Manufactura K4 (Michael O.)

You’ve no doubt taken notice of the amazing environment assets created by Michael Orkisz. He’s created a wide range of environments, from sc... さらに読む

7月 18, 2013

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... さらに読む

2月 18, 2013

Mixamo’s animation store plug-in now supports Mecanim!

At the core of our company philosophy is the belief that nothing should get in the way of the creative process.  Game development has tradit... さらに読む

1月 18, 201311