コミュニティ

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Unity エキスパートゲームプレイプログラマ認定試験、全世界で開始

能力を測る共通基準となる、ゲームプレイプログラマー向けの唯一の認定試験の提供がはじまりました。試験への登録はこちらから! ゲームプレイプログラマーになる夢を叶えよう ゲーム産業の人材市場は競争の激しい市場です。経験のあるプロフェッショナルでさえ、競争相手から一歩抜け出し、上級... さらに読む

1月 11, 201812

17 Unity blog highlights from 2017

It has been an exciting year here on the Unity blog, full of momentous announcements, powerful demos, and some amazing unity tips. We hav... さらに読む

12月 31, 20172

Unity 2017: Thank you for a year of awesome

We can’t believe 2017 is almost over! This year brought some major changes to Unity. We started a whole new release cycle. Released new tool... さらに読む

12月 30, 20173

Best Unite sessions of 2017: improving performance and storytelling

Unite conferences are a great place for us to get together as a community. But they’re also a great source of knowledge! And now is the perf... さらに読む

12月 26, 20171

Breaking into AR with Vuforia: A Unity creator shares practical advice

Learn how John Keefe and his AR studio, Draw & Code, developed a wonderful new kind of toy, get access to a comprehensive Vuforia in Uni... さらに読む

12月 21, 2017

Using Machine Learning Agents in a real game: a beginner’s guide

My name is Alessia Nigretti and I am a Technical Evangelist for Unity. My job is to introduce Unity’s new features to developers. My fellow ... さらに読む

12月 11, 201711

Neon Challenge: Cinemachine & Timeline community resources

Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project tha... さらに読む

12月 9, 2017

Introducing ML-Agents v0.2: Curriculum Learning, new environments, and more

The Machine Learning team at Unity is happy to announce the release of a new version of Unity Machine Learning Agents – v0.2 Beta! With this... さらに読む

12月 8, 20179

Neon Challenge: Announcement

With $20,000 USD on the line, what futuristic real-time environment scene will you create using the power of Unity and the Asset Store? E... さらに読む

12月 1, 201723

Building a true free roaming VR experience

You move carefully, scanning each window for signs of activity as you make your way through the abandoned city. There’s a sudden movement in... さらに読む

11月 27, 20176

We’re joining Unity to help democratize data-oriented programming

Mike Acton and Andreas Fredriksson have joined Unity as Principal Engineers from Insomniac Games. They’re two AAA engine and performance exp... さらに読む

11月 8, 201719

2017.2 beta sweepstakes winners found

Thanks to everyone who helped us introduce the next release of Unity by being part of the 2017.2 Beta. We have now identified the first 200 ... さらに読む

10月 30, 20171

Handling your bug reports

No software releases without bugs. And while our QA is working hard to find as many bugs as possible, some of them still go under the radar.... さらに読む

10月 24, 201722