It has been an exciting year here on the Unity blog, full of momentous announcements, powerful demos, and some amazing unity tips.
We hav... さらに読む
We can’t believe 2017 is almost over! This year brought some major changes to Unity. We started a whole new release cycle. Released new tool... さらに読む
Unite conferences are a great place for us to get together as a community. But they’re also a great source of knowledge! And now is the perf... さらに読む
Learn how John Keefe and his AR studio, Draw & Code, developed a wonderful new kind of toy, get access to a comprehensive Vuforia in Uni... さらに読む
My name is Alessia Nigretti and I am a Technical Evangelist for Unity. My job is to introduce Unity’s new features to developers. My fellow ... さらに読む
Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project tha... さらに読む
The Machine Learning team at Unity is happy to announce the release of a new version of Unity Machine Learning Agents – v0.2 Beta! With this... さらに読む
With $20,000 USD on the line, what futuristic real-time environment scene will you create using the power of Unity and the Asset Store?
You move carefully, scanning each window for signs of activity as you make your way through the abandoned city. There’s a sudden movement in... さらに読む
Mike Acton and Andreas Fredriksson have joined Unity as Principal Engineers from Insomniac Games. They’re two AAA engine and performance exp... さらに読む
Thanks to everyone who helped us introduce the next release of Unity by being part of the 2017.2 Beta. We have now identified the first 200 ... さらに読む
No software releases without bugs. And while our QA is working hard to find as many bugs as possible, some of them still go under the radar.... さらに読む
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