For those who couldn't come or those who didn't know, today was the first day of Unite 09, everything was great!
Still we had some minor ... さらに読む
So, a bunch of us are busy getting everything ready for Unite - check out this people of guys who's responsible for doing the conference vis... さらに読む
This past weekend I traveled down to Atlanta, Georgia to speak at SIEGE 2009 (Southern Interactive Entertainment & Game Expo). During my... さらに読む
Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at 8pm tonight (Thursday) ... さらに読む
We're happy to announce that tickets to this year's Unite '09 conference are now on sale! This year's event is a bit different than the prio... さらに読む
This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... さらに読む
A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and ... さらに読む
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... さらに読む
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... さらに読む
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... さらに読む
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... さらに読む
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... さらに読む
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... さらに読む
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