This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... さらに読む
A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and ... さらに読む
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... さらに読む
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... さらに読む
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... さらに読む
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... さらに読む
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... さらに読む
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... さらに読む
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... さらに読む
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... さらに読む
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... さらに読む
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... さらに読む
I've been lucky enough to attend every Casual Connect conference in Seattle and without fail this year's event was as awesome as ever. I'm q... さらに読む
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