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Feature Highlight: Unity Teams

6月 28, 201737

Collaborate is out of beta and joins Cloud Build as part of a new offering called Unity Teams -- a single solution that provides Unity users... さらに読む

Introducing Remote Settings: Update your game in an instant

6月 2, 201740

Running a game as a live service means you can adapt your game to your players’ needs, keep your game fresh and make the experience more enj... さらに読む

Unity Connect is going worldwide

5月 17, 20175

Every day, we are seeing more and more members of the Unity community join Unity Connect, the first talent marketplace dedicated to Unity cr... さらに読む

Hackers, InterWebz, and Fish Tacos

2月 22, 20174

In the harsh chill of a San Diego February... Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway... 1... さらに読む

How Mindstorm answers the million-dollar question about players

1月 24, 2017

The Games-as-a-Service model offers a way to keep your mobile games fresh because you can continually release launch campaigns, IAP sales, g... さらに読む

New year… new gig? 3 tips to help you get ready for your next big career move with Unity Connect.

1月 12, 20174

It might be landing your next big role at a game studio or finding more projects to work on... whatever your career aspirations are, here ar... さらに読む

Just in time for the holidays – How to get the most out of currency sales

12月 7, 20164

Rewarded video ads can be an effective way to generate revenue for your mobile game. In fact, if you design ad implementations well and offe... さらに読む

中国でのAndroidアプリのリリースを可能にするXiaomiとのパートナーシップの発表について

12月 5, 2016

Unityを利用しアプリ開発をする皆さまに、新たな機会としてぜひご利用頂きたいXiaomi(シャオミ)とのパートナーシップを 発表いたしました。 発表の要旨は以下の通りです。 ・Unityを利用し開発したアプリであれば、ライセンス関連のサポートを受けつつ、Xiaom... さらに読む

【12月9日追記】大切なお知らせ:消費税8%が追加されます

12月 1, 2016

2016年12月9日(金)アセットストアについて追記: アセットストアの消費税表示につきまして、ログイン前後で金額が異なることについてお問い合わせを多数いただきました。説明が不足しておりまして申し訳ありません。 こちらのブログ投稿にてお知らせしましたように、12月1日より販売... さらに読む

Games By The Numbers Q3 2016: Overview of the Mobile Games Landscape

11月 16, 20169

At-A-Glance: Android and iOS players have nearly the same average number of sessions per day (2.4 vs. 2.38) Android players spent 26... さらに読む

From game hobbyist to thriving mobile game studio

10月 25, 201611

Majid Khosravi had been a gamer his whole adult life. Developing software was just something he did for a living. That is, until he began to... さらに読む

Webhooks and Slack Notifications in Unity Cloud Build

9月 7, 20166

Unity Cloud Build is a continuous integration service for games and apps built in Unity. Unity Cloud Build makes it simple and easy to creat... さらに読む

Unity Ads Platform Update: Integration Tutorials

8月 22, 20169

Hi all! The Unity Ads team has been hard at work on the next release of our platform, and it’s now and available for use! You can also dow... さらに読む