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Unity Cloud Build keeps expanding: new features, more developers wanted!

11月 6, 201421

Ever since we opened up early access to Unity’s official continuous build distribution service to Unity Pro users, we’ve been busy turning y... さらに読む

Social Motivations and Mobile Gaming Habits of Top Players

10月 19, 2014

Today we’re releasing a new white paper that focuses on the behaviors and habits of mobile gamers, simply titled: Mobile Gaming: Social Moti... さらに読む

Magical moments: What the Everyplay acquisition means for developers

7月 14, 201418

As a veteran of online, mobile and console games services I've become used to the idea of change; mostly from sitting on the sometimes uncom... さらに読む

Welcome Playnomics to the Unity Family!

4月 18, 20145

We’re incredibly proud of our engine and development tools. We’re so pleased with where they are and where they’re going, that it would be e... さらに読む

Breaking news: welcoming Everyplay and GameAds to the Unity family!

3月 13, 201431

That’s how we find ourselves here today, announcing that Unity is acquiring Applifier in order to integrate its incredible Everyplay and Gam... さらに読む

Announcing Unity Games Publishing

9月 20, 201310

Making phenomenal games and supporting talented developers--that’s what Unity Games is about. Unity has empowered game creators like never b... さらに読む

Announcing Unity Cloud and our mobile ads service

8月 30, 201312

What is Unity Cloud? Unity Cloud is a suite of cloud services that empowers game developers to build, market and operate compelling multipla... さらに読む

Introducing Unity Games

7月 1, 201311

Union is now Unity Games. We’re the same team, working with the same award-winning Unity developers—we've just changed names to better refl... さらに読む

Online Services take your games to new heights

9月 27, 20129

  It’s always exciting to announce a new service or product, and certainly there has been no shortage of enthusiasm with the introdu... さらに読む