テクノロジー

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The Obstacle Tower Challenge is live!

2月 18, 20194

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. One week ago we followed that up with the launch of the Obstacle Tower Challenge, a contest that offers researc... さらに読む

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. One week ago we followed that up with the launch of the Obstacle Tower Challenge, a contest that offers researc... さらに読む

Show us what is inside the Yggdrasil vault

2月 15, 20192

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and De... さらに読む

Procedural Stochastic Texturing in Unity

+1 2月 14, 201932

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition p... さらに読む

Creating an Interactive Vertex Effect using Shader Graph

+1 2月 12, 201915

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these features to design effects. This ... さらに読む

We have you covered with the Measured Materials Library

Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive... さらに読む

+1 2月 8, 201926

Create high-quality light fixtures in Unity

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... さらに読む

2月 5, 201922

Automotive advantage: Vuforia Model Targets

There are seemingly limitless ways Augmented Reality can bring value to a variety of different industries. From interactive maintenance inst... さらに読む

2月 1, 20195

Unity 2019.1 beta is now available

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... さらに読む

1月 31, 201939

Design, build and operate faster with the PiXYZ Plugin for AEC

In collaboration with PiXYZ, you can now host your AEC projects in Unity. This post explains how to use the PiXYZ Plugin for Unity and what ... さらに読む

1月 30, 20192

New year, new Ad formats

In October, we released our most comprehensive monetization solution to date, Monetization SDK 3.0. It’s the first SDK we’ve released that g... さらに読む

1月 24, 20193

How to create a configurable car in Unity HDRP

Light & Shadows, based in Paris, has used HDRP to produce stunningly realistic real-time images and videos. This blog post from Light &a... さらに読む

1月 23, 201936

Fostering AI Research: Meet us at AAAI-19

Last month, several members from the AI @ Unity team were present at NeurIPS in Montreal. At the Unity booth, we had the opportunity to meet... さらに読む

+1 1月 18, 20192

UnityScript to C# Conversion Tool

Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool ava... さらに読む

1月 8, 201912