テクノロジー

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Add features powered by Unity to native mobile apps

6月 17, 201914

Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily insert AR and other Unity features. We know there are times when developers using native platform technologies (like Android/Java and iOS/Obj... さらに読む

Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily insert AR and other Unity features. We know there are times when developers using native platform technologies (like Android/Java and iOS/Obj... さらに読む

Navigating Unity’s multiplayer Netcode transition

6月 13, 201952

As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. Since this announcement, we ha... さらに読む

AR & VR Branded Content: Uncover new ways to connect with your audience

6月 12, 2019返信

We recently hosted a webinar showcasing why and how brands are using technologies such as AR and VR as a crucial part of their traditional marketing campaigns and how, wi... さらに読む

AR Foundation support for ARKit 3

6月 6, 20199

Unity has been working closely with Apple throughout the development of ARKit 3, and we are excited to bring these new features to Unity developers. Now, we’ll take a dee... さらに読む

Unity Reflect: BIM to real-time 3D in one click for better design decisions

Announcing Unity Reflect, a new product for architects, building designers, and engineers to transfer multiple BIM models into real-time 3D ... さらに読む

+1 6月 5, 201917

Precise frame rates in Unity

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... さらに読む

6月 3, 201916

Announcing the Unity Editor for Linux

Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform. For years, we’ve of... さらに読む

5月 30, 201938

Speed up your work with the new Terrain Tools Package

We’re excited to introduce the Terrain Tools package (preview) for Unity 2019.1. This package contains over 15 new sculpting tools, as well ... さらに読む

5月 28, 201910

Simulating high-speed IndyCars in AR

Every year, motorsports enthusiasts eagerly anticipate the Indianapolis 500, dubbed “the greatest spectacle in racing.” As 33 of the world’s... さらに読む

5月 24, 20192

The first steps to a new Collaborate

Developers have hit many challenges with Collaborate - our solution for managing changes to project source files. We've started to rebuild C... さらに読む

5月 23, 201918

Timeline Signal の使用方法

2017 年の Timeline の公開以来、イベントの送信が行えるようになるのを心待ちにされて来た皆様、お待たせしました!Unity 2019.1 から、Signal という新しい機能によってイベントの送信が可能になりました。本記事ではこの新機能について詳しくご紹介します。 ... さらに読む

5月 21, 201921

GPU Lightmapper: A Technical Deep Dive

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide... さらに読む

5月 20, 201915

Obstacle Tower Challenge Round 2 begins today

In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries fro... さらに読む

+1 5月 15, 20191