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Making the most of TextMesh Pro in Unity 2018

10月 16, 201810

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily enough, as of March 2017, TextMesh Pro has joined the Unity family. This means that making your UI in Unity look great has become much easier... さらに読む

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily enough, as of March 2017, TextMesh Pro has joined the Unity family. This means that making your UI in Unity look great has become much easier... さらに読む

What’s new in Performance Reporting

10月 15, 20183

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Unity service, which is currently... さらに読む

Now Available: Film Sample Project

10月 11, 201813

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best practices for fast iteration and po... さらに読む

2018.3 Terrain Update: Getting Started

10月 10, 201855

We now have a team dedicated to terrain, and our initial efforts will soon be publically available! Unity 2018.3 will ship with an update to the terrain system. This upda... さらに読む

Async Upload Pipeline(AUP)でローディングのパフォーマンスを最適化する

ローディング画面が好きという人は誰もいないでしょう。ロード時間は Async Upload Pipeline(AUP)パラメーターを簡単に調節するだけで大幅に改善できることをご存知でしたか?本記事では、AUP によるメッシュとテクスチャをローディングする仕組みを詳しくご紹介します... さらに読む

10月 8, 201824

動くアート ― シェーダーグラフでアニメーション付きマテリアルを視覚的に作成しよう

Unity 2018.2 でシェーダーグラフに「Vertex Position(頂点座標)」の入力が追加され、メッシュの調整とアニメーション化が可能になりました。本記事では、ユーザー独自の頂点アニメーションシェーダーの作成方法と、いくつかの一般的な例(風や水のシェーダーなど)をご... さらに読む

10月 5, 201817

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... さらに読む

10月 4, 2018返信

Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... さらに読む

10月 3, 20186

Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit

Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... さらに読む

+1 10月 2, 20186

Performance Benchmarking in Unity: How to Get Started

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... さらに読む

9月 25, 201812

The High Definition Render Pipeline: Getting Started Guide for Artists

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... さらに読む

9月 24, 201827

Intro to 2D World Building with Sprite Shape

Sprite Shape gives you the freedom to create rich free-form 2D environments straight in Unity and decorate them as you see fit, with a visua... さらに読む

9月 20, 20184

世界最大のモーションアセット・マーケットプレイスにアクセスしよう

Rokoko の Motion Library を使用すると、エディターからキャラクターアニメーションをプレビューして、わずか数クリックで購入できます。このプラグインはアセットストアから今すぐダウンロード可能です! Motion Library とは Motion Libra... さらに読む

9月 19, 201823