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Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

6月 19, 20184

We are happy to announce the release of the latest version of ML-Agents: v0.4. It contains a number of features, which we hope everyone will enjoy. It includes the option to train your environments directly from the editor, rather than as built executables, making iteration ti... さらに読む

We are happy to announce the release of the latest version of ML-Agents: v0.4. It contains a number of features, which we hope everyone will enjoy. It includes the option to train your environments directly from the editor, rather than as built executables, making iteration ti... さらに読む

Book of the Dead: Photogrammetry Assets, Trees, VFX

6月 15, 20184

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, trees and VFX. This is the fou... さらに読む

Multi-platform Handheld AR in 2018

+1 6月 15, 201813

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and utilities that will help you ... さらに読む

What’s new in Unity ARKit Plugin for ARKit 2

6月 14, 20186

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our developers instant access to all of... さらに読む

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... さらに読む

6月 11, 201815

『Book of the Dead』ー キャラクターと主人公のアセット

本ブログシリーズでは、デモ動画『Book of the Dead』の様々な側面を見ていきます。もし『Book of the Dead』制作プロセスに関する以前の記事をご覧になっていない場合は、Unity のデモチームの紹介記事と、『Book of the Dead』コンセプトアー... さらに読む

6月 8, 20186

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... さらに読む

6月 7, 20183

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... さらに読む

+2 6月 5, 201813

Create enhanced 3D visuals with Holographic Remoting in UWP

Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside o... さらに読む

5月 30, 20182

Procedural patterns you can use with Tilemaps (Part I)

Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or ... さらに読む

5月 29, 20184

Unity のデモチーム ― 魅力的な最先端ビジュアルの立役者

視聴回数が 350 万を上回り、非常な人気を博している『Book of the Dead』。このデモ映像がどのようにして開発されたのか、多くの人が知りたがっています。今回、この映像を制作した Unity のデモチームに直接会い、何が彼らの原動力になっているのか取材するため、Uni... さらに読む

5月 25, 20183

Unity における模倣学習 ― ワークフロー

ML-Agents v0.3 ベータ版が公開され、機械学習を新しく様々な形でプロジェクトに使用できるようになりました。ゲーム開発、シミュレーション、アカデミック、その他どんなタイプのプロジェクトにも、仮想環境内へのニューラルネットワークを使用は利益をもたらします。 この最新... さらに読む

5月 24, 201814

Join the 2018.2 beta and earn the chance to win great Unity gear

The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tra... さらに読む

5月 16, 20184