テクノロジー

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WebAssembly is here!

8月 15, 201822

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build target. Since Unity 2018.2 is the release that finally delivers this change, we would like to explain how we got to this point and what this me... さらに読む

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build target. Since Unity 2018.2 is the release that finally delivers this change, we would like to explain how we got to this point and what this me... さらに読む

PiXYZ v2018.2 – Automation and algorithms for automotive success

8月 14, 2018返信

Earlier this year, we announced our partnership with PiXYZ Software to provide Unity automotive and transportation customers with the best CAD import and data preparation... さらに読む

Facial AR Remote: Animating with AR

8月 13, 201819

With the release of ARKit and the iPhone X paired with Unity, developers have an easy-to-use set of tools to create beautiful and expressive characters. This opens up exp... さらに読む

Shader Graph Updates and Sample Project

8月 7, 201822

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new features recently. Download Unity ... さらに読む

UNet を乗り越え、マルチプレイヤーゲームはさらなる進化へ

Unity はコネクティッドゲームの分野で先頭を走り続けるという強い意志のもと、ネットワークに接続されたゲームをより簡単に、よりハイパフォーマンスになるよう開発し、かつ手をかけずにマルチプレイヤー対応させる方法を刷新しようとしています。こうした重要な変化を起こすためには、まったく... さらに読む

8月 2, 201889

Creating together: Unity and Google Cloud

At Unite Berlin, we announced an alliance with Google Cloud to make it easier for you to create connected games. Since then, we’ve been hard... さらに読む

7月 27, 20187

Spotlight Team Best Practices: GUID based references

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

7月 19, 201827

Cinemachine for 2D: Tips and Tricks

Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people kno... さらに読む

7月 17, 20184

Stay up to date with the Unity Roadmap

At our recent Unite event in Berlin, we shared an update talk on our roadmap. We aim to do this more regularly, as we know it’s important to... さらに読む

7月 16, 201828

Scripting Runtime Improvements in Unity 2018.2

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... さらに読む

7月 11, 201833

Unity 2018.2、リリース

新しいリリースサイクルの第一号であった Unity 2018.1 では、Unityの中核を成す技術に 2 つの大きなアップグレードが行われました。スクリプタブルレンダーパイプライン(SRP)とシェーダーグラフとの組み合わせがアーティストとデベロッパーをより一層強力にサポートし、高... さらに読む

7月 10, 2018127

Rendering in the fast lane: Real-time results for automotive

Learn how a small team achieved jaw-dropping results in no time at all through CAD data import, prep, optimization with PiXYZ, Asset Store p... さらに読む

7月 3, 201813

Book of the Dead: Quixel, wind, scene building, and content optimization tricks

In this blog series, we will go over every aspect of the creation of our demo Book of the Dead. Today, we will focus on our partnership with... さらに読む

6月 29, 201816