テクノロジー

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Announcing the release of Unity Integrations

12月 7, 20185

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a great way to get instantly notified, for example, when a new user report is submitted through Cloud Diagnostics or a teammate has pushed ne... さらに読む

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a great way to get instantly notified, for example, when a new user report is submitted through Cloud Diagnostics or a teammate has pushed ne... さらに読む

Project Tiny Preview Package is here!

+1 12月 5, 201824

Project Tiny is a new modular Unity runtime and Editor mode designed to build games and experiences that can load instantly and without install. As of today, it’s availab... さらに読む

Getting Started with 2D Inverse Kinematics

12月 4, 20183

If you’ve read my previous blog post about the new 2D Animation package in Unity, you might be curious about what the new Inverse Kinematics package can add to your proje... さらに読む

Creating explosive visuals with the Visual Effect Graph

11月 27, 201815

At Unite LA 2018 we unveiled the Visual Effect Graph, a tool for building real-time visual effects in Unity. The tool uses GPU run compute shaders, and a node-based workf... さらに読む

Feature Preview: Incremental Garbage Collection

We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... さらに読む

11月 26, 201815

Multi-Platform VR Features in 2018.3

Targeting as many VR platforms as you can gives your application the widest possible audience. Using the Unity 2018.3 features outlined in t... さらに読む

11月 22, 20189

Unity wins its first Technology and Engineering Emmy® Award

For our collaboration with Disney Television Animation on the broadcast-quality shorts ‘Baymax Dreams’, we’ve been recognized with a Technol... さらに読む

11月 21, 20186

2D アートアセットの解像度選択

ゲーム関連のイベントやオンラインで、時々「Unity で 2D のゲームを、PC とモバイル向けに作っているのですが、アセットの解像度はどのくらいにするのがいいのでしょうか?」という質問を受けます。この質問に関して、すべてのケースをカバーするシンプルな答えはありません。このブログ... さらに読む

11月 19, 201817

AirSim on Unity: Experiment with autonomous vehicle simulation

We’ve partnered with Microsoft to bring the autonomous vehicle simulator AirSim to Unity. This collaboration helps democratize the developme... さらに読む

+1 11月 14, 201819

Unity and Autodesk: Powering immersive experiences with more efficient workflows

If you’re creating real-time 3D experiences with Unity and Autodesk products, here’s some great news for you. We’ve taken our collaboration ... さらに読む

+1 11月 13, 201816

Visualizing your BIM data with real-time design

Today we announced a major collaboration with Autodesk, the leader in 3D design across multiple industries. We’re working closely with Autod... さらに読む

+1 11月 13, 20188

Bringing Autodesk VRED data into real-time customer experiences

Autodesk and Unity are collaborating to provide new levels of interoperability, including the ability to quickly import high fidelity models... さらに読む

11月 13, 2018返信

New: Shotgun template coming 2019

Today, we revealed a deeper collaboration between Unity and Autodesk. As part of this, we announced a new Shotgun Software, an Autodesk comp... さらに読む

11月 13, 20182