テクノロジー

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Designing safer cities through simulations

Every year 1.25 million people are killed in traffic accidents. In 2016, road crashes resulted in 40,000 deaths and 4.6 million injuries in ... さらに読む

1月 23, 20188

Getting started in interactive 360 video: Download our sample project

The release of Unity 2017.3 marked another step in our commitment to empowering filmmakers to create truly interactive 360 videos. Creato... さらに読む

1月 19, 201815

Unity 2018 とグラフィックス

Unity 2018 のリリースサイクルはグラフィックスを非常に重要視しています。2018 サイクルでリリース予定の多くの機能が、Unity のレンダリング機能を大幅に強化します。アーティスト向けのビジュアルツールや、レンダーパイプラインのより根底部まで手を入れたいエンジニアのた... さらに読む

1月 18, 201849

ARKit Remote: Now with face tracking!

When developing any application is it essential to iterate as quickly as possible, and having to build to the device to test functionality i... さらに読む

1月 16, 20189

Vuforia in Unity: Build cross-platform AR apps

Unity 2017.3 offers out-of-the-box support for Vuforia 7. Developers can build cross-platform AR apps that blend 3D graphics with all types ... さらに読む

1月 15, 201833

Unity Training Roundup: 2D features & tips

In recent versions of Unity, some incredible 2D tools have been added. Now that we’ve reached a critical mass of 2D features, it feels like ... さらに読む

1月 13, 20185

Unity Labs: AutoLOD – Experimenting with automatic performance improvements

Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… Check out the code ... さらに読む

1月 12, 201840

Get early access to Unity 2018.1: the beta is out

The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming. This beta introduces many new ... さらに読む

1月 10, 201847

MonoDevelop-Unity から Visual Studio Community へ変更 – Unity 2018.1 から 開始

いよいよ Unity 2018.1 から、macOS では MonoDevelop-Unity の代わりに Visual Studio for Mac を配布します。Windows では引き続き Visual Studio 2017 Community が配布され、MonoDev... さらに読む

1月 5, 201891

Compiler Test Framework

Unity, as you may know, helps you build for many different platforms, be it consoles, computers, mobiles or XR. In order to do this, it uses... さらに読む

1月 4, 20183

Spotlight Team Best Practices: Object placement and physics

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... さらに読む

1月 3, 20189

17 Unity blog highlights from 2017

It has been an exciting year here on the Unity blog, full of momentous announcements, powerful demos, and some amazing unity tips. We hav... さらに読む

12月 31, 20172

Best Unite sessions of 2017: improving performance and storytelling

Unite conferences are a great place for us to get together as a community. But they’re also a great source of knowledge! And now is the perf... さらに読む

12月 26, 20171