Earlier this week Google announced important changes to the Google Play requirements: target API level 26 (Android 8.0 Oreo) or higher will ... さらに読む
Unity 2017.3はUnity 2017の最後のリリースとなります。多数の新機能と改善が追加されました。
Unity 2017.3には様々な新機能が追加され、既存機能が改善されましたが、それらの詳細をご紹介する前に、Unity 2017のおさらいをしてみましょう。（先... さらに読む
This year has been a great year for us in Online Evangelism and next year is shaping up to be even better (and busier!). Coming into the end... さらに読む
This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... さらに読む
OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... さらに読む
A fun game experience is something that players want to show off, record, and share. With VR, seeing what the player sees on a single, recta... さらに読む
My name is Alessia Nigretti and I am a Technical Evangelist for Unity. My job is to introduce Unity’s new features to developers. My fellow ... さらに読む
With the release of the iPhone X, Apple popularized the use of “Animojis” for sending animated messages and everyone was showing off their n... さらに読む
With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR pro... さらに読む
As the end of the year and the holidays are approaching, we thought it would be fun to share with you some of the exciting Made With Unity c... さらに読む
Or, what am I supposed to do with Animation Playables?
Ever since they were introduced as experimental in 5.2, Playables have been myster... さらに読む
You move carefully, scanning each window for signs of activity as you make your way through the abandoned city. There’s a sudden movement in... さらに読む
As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like.
The first feature is Assem... さらに読む