テクノロジー

配信登録: テクノロジー

Announcing UNET – New Unity Multiplayer Technology

5月 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... さらに読む

Dependency injection and abstractions

5月 7, 201429

When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... さらに読む

Shader Compilation in Unity 4.5

5月 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... さらに読む

On the future of Web publishing in Unity

4月 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... さらに読む

On Hunting the Uncommon Elephant

4月 22, 201420

GDC 2014 had another such trophy-worthy hunting safari in store for us.  We were five days away from presenting Unity 5 to the world when ... さらに読む

Turn your character into a player!

4月 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... さらに読む

Playstation®Vita for all: The Unity for PlayStation®Mobile public preview

4月 8, 201432

No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take ... さらに読む

Unity 4 beta for Windows Phone 8.1 apps

4月 2, 201429

The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... さらに読む

Physically-based shading upcoming in Unity 5.0

3月 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... さらに読む

Unity 5!

3月 18, 2014164

You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... さらに読む

Unity Test Tools 1.2 have been released

3月 12, 201412

Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... さらに読む

Unity and Architecture

3月 6, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... さらに読む

How do we use code coverage for Unity?

2月 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... さらに読む