Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... さらに読む
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... さらに読む
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... さらに読む
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... さらに読む
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... さらに読む
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... さらに読む
This page gives an overview of the default Unity Hotkeys さらに読む
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... さらに読む
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... さらに読む
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... さらに読む
Unity Technologies is excited to announce the release of Unity 3.4 - a free update to all existing Unity 3.x users.
Through the integrati... さらに読む
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... さらに読む
Today sees the public launch of the excellent Augmented Reality plugin for Unity from String.
Focusing intensively on creating their tech... さらに読む
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