After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... さらに読む
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... さらに読む
Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... さらに読む
Lot’s of news around Flash today! Let’s get started:
We’re officially collaborating with Adobe to make Unity and Flash work great togethe... さらに読む
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... さらに読む
Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... さらに読む
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... さらに読む
This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs.
Union is working with LG to bring... さらに読む
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... さらに読む
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... さらに読む
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... さらに読む
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... さらに読む
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... さらに読む
Made with Unity