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Unity-authored projects win top honors at serious games and virtual reality conferences

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... さらに読む

4月 26, 201211

Semantic Game Builder Interface to be Integrated Into Unity

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... さらに読む

4月 1, 201224

Unity: Pushing the Envelope in a New Direction

  Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... さらに読む

4月 1, 201226

Unity & Flash update

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... さらに読む

3月 28, 201295

ShadowGun: Optimizing for Mobile Sample Level

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... さらに読む

3月 23, 201268

Unity 3.5 released

Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... さらに読む

2月 20, 201218

Unity 3.5 Developer Preview: Expanding Horizons!

The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... さらに読む

1月 25, 201221

Union bringing games to 2012 LG smart TVs

This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs. Union is working with LG to bring... さらに読む

1月 13, 20128

Build Engineering and Infrastructure: How Unity Does It

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... さらに読む

10月 21, 201117

Tips for water in Unity

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... さらに読む

10月 7, 201115

SHADOWGUN talk at Unite

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... さらに読む

9月 29, 20116

Mixamo’s Auto-Rigger

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... さらに読む

9月 21, 201114

Animating skinned mesh along waypoints in Unity

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... さらに読む

9月 20, 201110