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Unity 4.0 third public beta (including free version)

11月 1, 201222

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... さらに読む

Unity 3.4 Hotfix for new Android devices

11月 1, 201213

With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.... さらに読む

Unity Windows Phone 8 at Microsoft Build Conference!

10月 30, 201219

Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the exam... さらに読む

In-depth Cache Server

10月 26, 201213

In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... さらに読む

Unity Serialization

10月 25, 201220

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... さらに読む

Cursor API

10月 22, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... さらに読む

Property Drawers in Unity 4

9月 7, 201231

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... さらに読む

Unity 4: DirectX 11

7月 13, 201219

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... さらに読む

Unity 4: AAA graphics and performance for your mobile games

7月 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... さらに読む

Unity 4: Linux Publishing Preview: What, How, and Wherefore

7月 3, 201283

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... さらに読む

Unity 3.x and 4.x going forward

6月 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... さらに読む

Unity 4: More Mecanim!

6月 20, 201283

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... さらに読む

Ninja Camp VI

6月 6, 201227

Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... さらに読む