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Extending Unity 5 rendering pipeline: Command Buffers

2月 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... さらに読む

Renaming Serialized Fields

2月 3, 201530

One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... さらに読む

Unity 4.6.2 iOS 64-bit support

1月 29, 201587

  Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... さらに読む

Staying ahead with DirectX 12

1月 22, 201537

Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... さらに読む

AddComponent(string): API Removal in Unity 5.0

1月 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... さらに読む

Optimizing Shader Info Loading, or Look at Yer Data!

1月 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... さらに読む

Celebrating our first Cloud Hack Week

1月 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... さらに読む

Curious Case of Slow Texture Importing, and xperf

1月 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... さらに読む

A Primer on Repeatable Random Numbers

1月 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... さらに読む

Assembly Updater: Faster API usage detection

1月 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... さらに読む

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

12月 23, 201424

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... さらに読む

R&D Christmas update

12月 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... さらに読む

4.6 is Released with Source for UI System!

11月 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... さらに読む