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Unity 4: DirectX 11

7月 13, 201219

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... さらに読む

Unity 4: AAA graphics and performance for your mobile games

7月 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... さらに読む

Unity 4: Linux Publishing Preview: What, How, and Wherefore

7月 3, 201283

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... さらに読む

Unity 3.x and 4.x going forward

6月 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... さらに読む

Unity 4: More Mecanim!

6月 20, 201283

Hi, My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... さらに読む

Ninja Camp VI

6月 6, 201227

Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... さらに読む

Testing Unity part 2

5月 24, 201216

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... さらに読む

Unity Earns Top Spot at 2012 American Business Awards

5月 10, 201210

Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” categ... さらに読む

Testing Unity

5月 8, 201213

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... さらに読む

Unity-authored projects win top honors at serious games and virtual reality conferences

4月 26, 201211

After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... さらに読む

Semantic Game Builder Interface to be Integrated Into Unity

4月 1, 201224

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The ... さらに読む

Unity: Pushing the Envelope in a New Direction

4月 1, 201226

  Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... さらに読む

Unity & Flash update

3月 28, 201295

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... さらに読む