テクノロジー

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No rest for the Ninjas

11月 20, 201210

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... さらに読む

Shuriken – World Particle Collision

11月 18, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... さらに読む

Adobe Flash Player Export in 4.0

11月 16, 20128

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... さらに読む

Testing Unity 4.0

11月 14, 201223

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... さらに読む

Unity 4 is out!

11月 13, 201246

Ahem. I’m really happy to tell you all that Unity 4 is officially released. We have been hard at work putting the final touches on thi... さらに読む

The Butterfly Effect Project

11月 7, 201240

The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the... さらに読む

Unity’s ready for the iPad 4 and new iPad Mini!

11月 1, 201230

iOS developers around the world are waiting impatiently for Friday, November 2, when the new iPad4 and iPad Mini ship. The iPad4 promises im... さらに読む

Unity 4.0 third public beta (including free version)

11月 1, 201222

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... さらに読む

Unity 3.4 Hotfix for new Android devices

11月 1, 201213

With the new Nexus 4 and Nexus 10 from Google announced on Monday we noticed a compatibility problem between older games based on Unity 3.4.... さらに読む

Unity Windows Phone 8 at Microsoft Build Conference!

10月 30, 201219

Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the exam... さらに読む

In-depth Cache Server

10月 26, 201213

In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... さらに読む

Unity Serialization

10月 25, 201220

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... さらに読む

Cursor API

10月 22, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... さらに読む