テクノロジー

配信登録: テクノロジー

All about the Unity networking transport layer

6月 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... さらに読む

Unity Test Tools 1.3 – responding to your feedback

6月 9, 201413

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... さらに読む

Unit testing part 2 – Unit testing MonoBehaviours

6月 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... さらに読む

Katana: Leveraging Open-Source Tools for Continuous Integration

6月 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... さらに読む

Mecanim and default values

5月 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... さらに読む

UNET SyncVar

5月 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... さらに読む

Overview of the New UI System

5月 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... さらに読む

Module Manager in 4.5

5月 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... さらに読む

Mecanim Humanoids

5月 26, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... さらに読む

Unit testing part 1 – Unit tests by the book

5月 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... さらに読む

The future of scripting in Unity

5月 20, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... さらに読む

Teleporter demo

5月 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... さらに読む

Custom == operator, should we keep it?

5月 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... さらに読む