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Physically-based shading upcoming in Unity 5.0

3月 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... さらに読む

Unity 5!

3月 18, 2014164

You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... さらに読む

Unity Test Tools 1.2 have been released

3月 12, 201412

Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... さらに読む

Unity and Architecture

3月 6, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... さらに読む

How do we use code coverage for Unity?

2月 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... さらに読む

Overcoming issues with iOS App Store submissions

2月 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... さらに読む

PlayStation® Vita deployment is here!

1月 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... さらに読む

Monitoring Unity Performance, Part II

1月 8, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... さらに読む

Occlusion Culling in Unity 4.3: Troubleshooting

1月 2, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... さらに読む

Monitoring Unity Performance, Part I

12月 30, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... さらに読む

Occlusion Culling in Unity 4.3: Best Practices

12月 26, 20134

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... さらに読む

Unity Test Tools Released

12月 18, 201340

Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... さらに読む

Occlusion Culling in Unity 4.3: The Basics

12月 2, 201329

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Un... さらに読む