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Agnostic Cloud Management

5月 25, 20156

Hi I am Karsten, I have been working behind the scenes of Unity since 2011, as an IT Manager, to support our IT infrastructure. Backgroun... さらに読む

IL2CPP Internals – Debugging tips for generated code

5月 20, 20157

This is the third blog post in the IL2CPP Internals series. In this post, we will explore some tips which make debugging C++ code generated ... さらに読む

IL2CPP Internals: A Tour of Generated Code

5月 13, 201524

This is the second blog post in the IL2CPP Internals series. In this post, we will investigate the C++ code generated by il2cpp.exe. Along t... さらに読む

Case Study: Usability Testing the Audio Mixer

5月 11, 2015

In a previous blog post, “Testing the Audio Mixer”, the Audio Mixer was discussed from a Software Test Engineering point of view. In this bl... さらに読む

Mike Capps Joins Unity as Internal Advisor

5月 7, 201517

I’m very excited to announce that Dr. Mike Capps will be joining Unity Technologies as an advisor to me, our exec team and to our core R&... さらに読む

An introduction to IL2CPP internals

5月 6, 201566

Almost a year ago now, we started to talk about the future of scripting in Unity. The new IL2CPP scripting backend promised to bring a highl... さらに読む

Announcing Support for Microsoft HoloLens

4月 29, 201533

Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic comp... さらに読む

Early access to new 2D tools

4月 24, 2015105

Hello 2D developers! First of all, I want to thank you for continuing to support Unity, and especially our 2D features. The 2D Team love wo... さらに読む

iOS 64-bit and Metal update

4月 17, 20154

Welcome to round two of our weekly blog update covering progress with stabilization and optimization of iOS 64-bit support in Unity 4.6 and ... さらに読む

The Republique Remastered in Unity 5 Learn Project is here!

4月 17, 20157

Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... さらに読む

Unity Multiplayer in Super Dungeon Bros

4月 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... さらに読む

Weekly iOS 64-bit and Metal update

4月 7, 201513

We've been hard at work stabilizing and optimizing iOS 64-bit support in Unity 4.6 and 5.0 and given that this is of interest to such a larg... さらに読む

Getting Started in Unity 5.0

3月 16, 201527

Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... さらに読む