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R&D Christmas update

12月 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... さらに読む

4.6 is Released with Source for UI System!

11月 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... さらに読む

Sustained Engineering Plan For Unity 4.5 and 4.6

11月 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... さらに読む

Apple iOS 64-bit support in Unity

11月 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... さらに読む

Porting to Unity 5 – The Untold Rust Journey

11月 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... さらに読む

Improving the Unity 5 documentation based on your feedback

11月 12, 201432

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Physically Based Shading in Unity 5: A Primer

10月 29, 201455

The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... さらに読む

The future of Web publishing in Unity – an update

10月 28, 201435

In the fall of 2013 Google announced their plans to discontinue NPAPI support in the Google Chrome browser by the end of 2014. The NPAPI is ... さらに読む

Unity 5.0 pre-order beta now available!

10月 27, 201499

Unity 5 brings together an extraordinary collection of new features. Everyone from individuals to enterprise-size teams will be able to crea... さらに読む

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

10月 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... さらに読む

The Players Journey

10月 13, 20149

We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... さらに読む

Benchmarking Unity performance in WebGL

10月 7, 201451

One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... さらに読む

In the Labs: Custom Build Configurations

10月 2, 201447

"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... さらに読む