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GameObject::AddComponent(string) has been removed in Unity 5.0. The alternatives are two overloads of this API, one taking the component ty... さらに読む
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... さらに読む
In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... さらに読む
I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... さらに読む
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... さらに読む
With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... さらに読む
Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... さらに読む
The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... さらに読む
Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... さらに読む
Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... さらに読む
Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... さらに読む
Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... さらに読む
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