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AddComponent(string): API Removal in Unity 5.0

1月 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... さらに読む

Optimizing Shader Info Loading, or Look at Yer Data!

1月 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... さらに読む

Celebrating our first Cloud Hack Week

1月 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... さらに読む

Curious Case of Slow Texture Importing, and xperf

1月 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... さらに読む

A Primer on Repeatable Random Numbers

1月 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... さらに読む

Assembly Updater: Faster API usage detection

1月 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... さらに読む

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

12月 23, 201424

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... さらに読む

R&D Christmas update

12月 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... さらに読む

4.6 is Released with Source for UI System!

11月 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... さらに読む

Sustained Engineering Plan For Unity 4.5 and 4.6

11月 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... さらに読む

Apple iOS 64-bit support in Unity

11月 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... さらに読む

Porting to Unity 5 – The Untold Rust Journey

11月 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... さらに読む

Improving the Unity 5 documentation based on your feedback

11月 12, 201432

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