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The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... さらに読む
In the fall of 2013 Google announced their plans to discontinue NPAPI support in the Google Chrome browser by the end of 2014. The NPAPI is ... さらに読む
Unity 5 brings together an extraordinary collection of new features. Everyone from individuals to enterprise-size teams will be able to crea... さらに読む
Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... さらに読む
We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... さらに読む
One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... さらに読む
"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... さらに読む
More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... さらに読む
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... さらに読む
(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... さらに読む
Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... さらに読む
Currently, according to our editor analytics statistics, the percentage of scripts created in the three languages break down like this: T... さらに読む
Hooray! Today, we’re pleased to announce the public preview of Unity 4.5 for Samsung Smart TV, adding another platform to Unity’s already ex... さらに読む
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BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
現実世界と完全に統合するインテリジェントな拡張現実を作成する。
AI アシストアーティストリを使い、超現実世界を作成し、ワークフローを加速化。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。