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Physically Based Shading in Unity 5: A Primer

10月 29, 201455

The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... さらに読む

The future of Web publishing in Unity – an update

10月 28, 201435

In the fall of 2013 Google announced their plans to discontinue NPAPI support in the Google Chrome browser by the end of 2014. The NPAPI is ... さらに読む

Unity 5.0 pre-order beta now available!

10月 27, 201499

Unity 5 brings together an extraordinary collection of new features. Everyone from individuals to enterprise-size teams will be able to crea... さらに読む

First Unity game in WebGL: Owlchemy Labs’ conversion of Aaaaa! to asm.js

10月 14, 201429

Starting today, Aaaaa! for the Awesome is the first commercially available Unity WebGL game! It’s been a long ride for Unity WebGL tools and... さらに読む

The Players Journey

10月 13, 20149

We all want to be heroes (or villains). To be the leading character in our own stories is an important aspect of playing the games we love, ... さらに読む

Benchmarking Unity performance in WebGL

10月 7, 201451

One exciting new platform we are currently working to support is WebGL. WebGL is unique when it comes to performance: all code needs to be c... さらに読む

In the Labs: Custom Build Configurations

10月 2, 201447

"In the Labs" is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and a... さらに読む

Expanded Oculus Rift Support in Unity

9月 20, 201465

More awesome news today as Brendan Iribe, during his Oculus Connect conference keynote, announced that our two companies have extended our p... さらに読む

Global Illumination in Unity 5

9月 18, 201465

Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... さらに読む

Great News for PlayStation Developers!

9月 17, 201429

(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... さらに読む

Getting Started as a Contributor to our Open-Source Projects

9月 16, 201416

Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... さらに読む

Documentation, Unity scripting languages and you

9月 3, 201486

Currently, according to our editor analytics statistics, the percentage of scripts created in the three languages break down like this: T... さらに読む

Unity 4.5 for Samsung Smart TV

8月 20, 201423

Hooray! Today, we’re pleased to announce the public preview of Unity 4.5 for Samsung Smart TV, adding another platform to Unity’s already ex... さらに読む