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This is big: Unity coming to Sony consoles this year

3月 21, 201350

In our tireless march towards world domination (okay, perhaps merely game industry domination), we’re proud to announce that we’ve just ente... さらに読む

4.1 Graphics Features

3月 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... さらに読む

Introducing the new Memory Profiler

3月 14, 201327

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... さらに読む

Short Cycle Development

3月 8, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... さらに読む

Unity 4 Early Access for Windows Store apps

3月 7, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... さらに読む

Exploratory Testing at Unity

2月 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... さらに読む

Time to Move on to Something Else…

2月 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... さらに読む

Automatic Setup of a Humanoid

2月 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... さらに読む

Three Ninja Camp VII projects at a glimpse

12月 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... さらに読む

What’s next on Mecanim roadmap

12月 7, 201241

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... さらに読む

Iterative baking of Occlusion and NavMeshes

11月 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... さらに読む

Testing your web player content against the latest Unity runtime versions

11月 29, 20128

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... さらに読む

Linux Publishing in Unity 4.0

11月 22, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... さらに読む