In our tireless march towards world domination (okay, perhaps merely game industry domination), we’re proud to announce that we’ve just ente... さらに読む
I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... さらに読む
The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... さらに読む
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... さらに読む
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... さらに読む
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... さらに読む
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... さらに読む
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... さらに読む
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... さらに読む
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... さらに読む
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... さらに読む
Made with Unity
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。