テクノロジー

配信登録: テクノロジー

Art Assets – best practice guide

9月 2, 201126

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... さらに読む

Unity and Flash : a sneak peek.

9月 1, 2011131

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... さらに読む

Asset Store Road Map

8月 31, 201130

Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... さらに読む

Unity Hotkeys – keyboard shortcuts in Unity

8月 24, 20117

This page gives an overview of the default Unity Hotkeys さらに読む

“Fast Mobile Shaders” talk at SIGGRAPH

8月 18, 201112

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... さらに読む

Procedural materials tutorial – Substance in Unity

8月 9, 201122

This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... さらに読む

Unity 3.4 web player for 64-bit Windows

7月 28, 201116

Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. While we have been developi... さらに読む

Unity 3.4 Released

7月 26, 201134

Unity Technologies is excited to announce the release of Unity 3.4 - a free update to all existing Unity 3.x users. Through the integrati... さらに読む

Unity Roadmap 2011

6月 16, 2011203

Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... さらに読む

String Augmented Reality Launches

6月 16, 20116

Today sees the public launch of the excellent Augmented Reality plugin for Unity from String. Focusing intensively on creating their tech... さらに読む

Unity and iOS SDK 4.3

6月 15, 201119

Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked ... さらに読む

Advanced Shading and Lighting for Mobile

6月 8, 201154

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... さらに読む

Notes on Native Client & Pepper Plugin API

6月 2, 20114

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... さらに読む