The Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experime... さらに読む
Hello everyone. I wanted to show you something I've been working on last couple of FAFFs. The purpose of this post is to interest some of th... さらに読む
We are very happy to announce that Unity Android and Unity Android Pro are now available!
Head here to download a trial a... さらに読む
These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the ... さらに読む
We launched Unity Asset Store during the Unite keynote on November 10th and to celebrate our 3 months anniversary and over 10,000 registered... さらに読む
We are so happy to announce that Unity 3.2 is now live and available to download!
Here is a rundown of the major new features and improve... さらに読む
Do you want your awesome demo video shine at the Unity GDC booth? Well, that's easy if...
You made a good looking game with Unity for an... さらに読む
So we are finally ready to unveil the second set of pro standard assets, this time we have some awesome new image effects.
Our shader nin... さらに読む
Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... さらに読む
I just wanted to give you a quick glance at a little something that is in the pipe for an upcoming Unity release. As you are probably awar... さらに読む
Dear community, friends, and Unite participants.
We were off to a fantastic start of Unite yesterday! We sold out with 650 participants ... さらに読む
Testing might not be a part of the romantic picture we all have about game development. Often it’s more seen as a dirty job that someone has... さらに読む
Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... さらに読む
Made with Unity