テクノロジー

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Time to Move on to Something Else…

2月 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... さらに読む

Automatic Setup of a Humanoid

2月 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... さらに読む

Three Ninja Camp VII projects at a glimpse

12月 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... さらに読む

What’s next on Mecanim roadmap

12月 7, 201241

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... さらに読む

Iterative baking of Occlusion and NavMeshes

11月 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... さらに読む

Testing your web player content against the latest Unity runtime versions

11月 29, 20128

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... さらに読む

Linux Publishing in Unity 4.0

11月 22, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... さらに読む

No rest for the Ninjas

11月 20, 201210

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... さらに読む

Shuriken – World Particle Collision

11月 18, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... さらに読む

Adobe Flash Player Export in 4.0

11月 16, 20128

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... さらに読む

Testing Unity 4.0

11月 14, 201223

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... さらに読む

Unity 4 is out!

11月 13, 201246

Ahem. I’m really happy to tell you all that Unity 4 is officially released. We have been hard at work putting the final touches on thi... さらに読む

The Butterfly Effect Project

11月 7, 201240

The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the... さらに読む