At end of April 2009, Joachim sent this out to all developers at Unity:
We want to try one more thing... On Friday work on something cool.
During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... さらに読む
Recently some Unity customers who have been very anxious to get their game approved by Apple for listing in the app store have received a di... さらに読む
As most of Unity Technologies was present during Unite, we decided to get a new group photo taken for our website.
In case you haven't seen... さらに読む
Short answer: yes!
Long answer: read on :)
At the Unite 2009 conference we just announced that Unity Indie would be discontinued and t... さらに読む
Here we are again, putting the final touches on the latest and greatest release of Unity -- version 2.6. The team is already amazed at how m... さらに読む
GamesIndustry.biz's Phil Elliott talks to Unity CCO Nicholas Francis about iPhone development and the growth of Unity Technologies in this i... さらに読む
Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... さらに読む
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... さらに読む
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... さらに読む
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... さらに読む
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... さらに読む
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