Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... さらに読む
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... さらに読む
Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0.
While we have been developi... さらに読む
Unity Technologies is excited to announce the release of Unity 3.4 - a free update to all existing Unity 3.x users.
Through the integrati... さらに読む
Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... さらに読む
Today sees the public launch of the excellent Augmented Reality plugin for Unity from String.
Focusing intensively on creating their tech... さらに読む
Many of you have reported troubles submitting your applications built with iOS SDK 4.3 to the iOS AppStore. At the time, the problem looked ... さらに読む
Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... さらに読む
Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... さらに読む
Greetings from the Sunshine State!
Building on the partnership with RIM we announced in late March, today at Blackberry World in Orlando ... さらに読む
Today I have been having a lot of fun experimenting with the TreePad app for the iPad, with this app you can easily create an awesome lookin... さらに読む
Over the NinjaCamp III week I (it's-a me, Aras!) worked on implementing a Direct3D 11 renderer in Unity. At the beginning of the week I had ... さらに読む
So we still have more to show and we are collecting together more videos and cool demos of some of the projects that were worked on during t... さらに読む
Made with Unity
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。