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We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... さらに読む
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... さらに読む
You asked and we deliver. While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... さらに読む
The demo team's first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously men... さらに読む
The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are ... さらに読む
I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... さらに読む
Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... さらに読む
I'm happy to report that Unity 2.5.1 has finished baking in the oven and is now ready for download! As with all minor updates (anything 2.x)... さらに読む
The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it... さらに読む
Everyone knows the internet is made up of a series of tubes. Since Unity has such a strong internet component in the webplayer, nothing but... さらに読む
With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do sys... さらに読む
If you're using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose... さらに読む
First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... さらに読む
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BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
現実世界と完全に統合するインテリジェントな拡張現実を作成する。
AI アシストアーティストリを使い、超現実世界を作成し、ワークフローを加速化。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。