Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... さらに読む
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.
Any talk about mobile will start with the iPhon... さらに読む
2010 Trends – Unity Technologies CEO David Helgason
We're living in exciting times, and in some ways we here at Unity Technologies are in a... さらに読む
In my other recent blog post I described the webplayer regression rig which we are building. When we find regressions it is extremely helpf... さらに読む
One of the unwritten commitments we make to our customers is that our webplayer will play back their content identically in all versions we ... さらに読む
...I took a plane to Copenhagen.
Well ok, it all started a bit before: (さらに…) さらに読む
What a wonderful Christmas present!
So, 2009 has been an amazing year. I won't list out all our achievements, but they've been many, and ... さらに読む
The Unity Asset Server can now be hosted on Windows! (in addition to Mac OS X and Linux as before)
The Unity Asset Server can now be hoste... さらに読む
Hey folks, the end of another incredible year is rapidly coming to a close and the holiday season is fast upon us, and we here at Unity Tech... さらに読む
The UK Office
My first blog post is to announce that our UK office is open and rocking already. There are n... さらに読む
We've just shipped Unity 2.6.1 out to the world. This release includes a Webplayer that is compatible with 64-bit Safari on... さらに読む
A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... さらに読む
Made with Unity
BIM データをリアルタイム 3D に変換して、意思決定をより効率的に行うことができます。
ネットワークのハードウェアに Unity プロジェクトビルドをオフロードするライセンシングソリューション。