テクノロジー

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Unity and Mobile pt. 2 : The iPad Cometh

2月 1, 201025

Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... さらに読む

Author once, deploy anywhere?

1月 22, 201015

(さらに…) さらに読む

Unity and Mobile

1月 20, 201021

I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhon... さらに読む

2010 Trends

1月 14, 201021

2010 Trends – Unity Technologies CEO David Helgason We're living in exciting times, and in some ways we here at Unity Technologies are in a... さらに読む

Please send us your project folders

1月 12, 20101

In my other recent blog post I described the webplayer regression rig which we are building.  When we find regressions it is extremely helpf... さらに読む

On Web Player Regression Testing

1月 12, 20104

One of the unwritten commitments we make to our customers is that our webplayer will play back their content identically in all versions we ... さらに読む

Four years ago today…

1月 4, 201012

...I took a plane to Copenhagen. Well ok, it all started a bit before: (さらに…) さらに読む

Top 5 Game Company 2009

12月 23, 20093

What a wonderful Christmas present! So, 2009 has been an amazing year. I won't list out all our achievements, but they've been many, and ... さらに読む

Unity Asset Server 2.0 Released!

12月 23, 20095

The Unity Asset Server can now be hosted on Windows! (in addition to Mac OS X and Linux as before) The Unity Asset Server can now be hoste... さらに読む

Happy Holidays from Unity Technologies!

12月 12, 20094

Hey folks, the end of another incredible year is rapidly coming to a close and the holiday season is fast upon us, and we here at Unity Tech... さらに読む

Unity Technologies UK office

12月 6, 200913

  The UK Office Hello everyone! My first blog post is to announce that our UK office is open and rocking already. There are n... さらに読む

Unity 2.6.1 Released!

12月 2, 20093

Hey everyone, We've just shipped Unity 2.6.1 out to the world. This release includes a Webplayer that is compatible with 64-bit Safari on... さらに読む

Character Customization & AssetBundles

11月 25, 20094

A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... さらに読む