次の検索用語の検索結果: timeline

How Spry Fox harnessed Cloud Build

1月 19, 20154

As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... さらに読む

Curious Case of Slow Texture Importing, and xperf

1月 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... さらに読む

The Sound Engineer and the Asset Store

11月 27, 201421

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... さらに読む

Apple iOS 64-bit support in Unity

11月 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... さらに読む

Global Illumination in Unity 5

9月 18, 201465

Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps ... さらに読む

Unity 5: API changes & automatic script updating

6月 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... さらに読む

Three Ninja Camp VII projects at a glimpse

12月 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... さらに読む

Learn Unity coming soon.

8月 29, 201241

Well its been a long time coming but we're finally working on a totally new learning section on the official Unity site. Our existing Suppor... さらに読む

Unite 12 Day 1 Summary

8月 22, 201221

Hello everyone! So Unite 2012, Day 1 (if you don't count the Training Day!) is coming to a close. It's been fantastic time and it’s great... さらに読む

Interview with Steve Finney of Arteria3D

6月 21, 2012

Arteria3D, aka Steve Finney, is an Asset Store success story with several top-selling high-quality 3D models. His catalog includes environme... さらに読む

Animating skinned mesh along waypoints in Unity

9月 20, 201110

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... さらに読む

The Ninja Have Assembled

3月 22, 201144

The Copenhagen office is packed with developers who have gathered for NinjaCamp III. As the name implies, we have done two of these experime... さらに読む

Unity Turns 5, Happy Birthday!

6月 7, 201050

In 2003 three talented and creative individuals came together in Copenhagen, Denmark based on a shared vision about making their own game en... さらに読む