Yes, it's exactly that mysterious build that adds generics support, enables multiplayer for iPhone and noticeably shrinks final binary size.... さらに読む
GDC is nearly upon us, I can't believe it! We've got so much going on at this year's show — there will be plenty of chances for people to ... さらに読む
In addition to all of our other GDC activities, we're going to be joined in our booth with a selection of great partners. This is a win-win ... さらに読む
This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... さらに読む
At Unite '09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques ... さらに読む
As y'all know the user base for Unity is exploding and that growth includes developers across the spectrum, from games to non-games, from sm... さらに読む
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... さらに読む
This past weekend was the Global Game Jam, where teams from all around the world worked tirelessly to create amazing games in a single weeke... さらに読む
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity.
Any talk about mobile will start with the iPhon... さらに読む
As you may have heard before every friday we spend our time working on personal projects.
2010 Trends – Unity Technologies CEO David Helgason
We're living in exciting times, and in some ways we here at Unity Technologies are in a... さらに読む
In my other recent blog post I described the webplayer regression rig which we are building. When we find regressions it is extremely helpf... さらに読む
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