iPhone 3G S is Hot!

First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... さらに読む

6月 15, 20092

Fixed function T&L in vertex shaders: implemented

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... さらに読む

6月 10, 20094

Unity Tech SF has a new home!

As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... さらに読む

6月 5, 20098

iPhone Tutorial Update

About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... さらに読む

6月 3, 200925

What is this Unity anyway?

A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we've released 20 updates, grown ... さらに読む

5月 26, 20095

Blast from the recent past – Unity 2.5

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... さらに読む

5月 16, 20091

The Unity blogs are now web player enabled!

I interact with the WordPress blog engine both here at work as well as at home for my personal blog. Given that WordPress experience, and th... さらに読む

5月 12, 200927

My first post, and an iPhone touch phase mini-tutorial!

This is my first post on the Unity blog and will be short because...hey, I still have more work to do. However, I wanted to drop a quick... さらに読む

5月 7, 20099

Demo Team

If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The Demo-Team! (cue 80's awesomeness) Wel... さらに読む

4月 30, 200913

Life at Unity

First, I've got to brag about Unity iPhone 1.0.2. The feedback we are getting is great -- increased frame rate, audio working a lot better, ... さらに読む

4月 30, 200910

Unity iPhone 1.0.2 is out there!

Unity iPhone 1.0.2 is out now, so grab it! As I've mentioned before the key aspects of this release were to reduce memory consumption and... さらに読む

4月 28, 20091

Unity License Comparison – Reloaded!

I always thought that the license comparison page on the Unity website was - well, not confusing, but at least not quite as clear as it coul... さらに読む

4月 28, 20098

Blast From the Past

Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... さらに読む

4月 20, 200910