Unity at the Massive Black Workshops

11月 14, 2011

Our good friends at Massive Black, who include some of the most accomplished and talented artists in the industry, have invited Unity to par... さらに読む

Build Engineering and Infrastructure: How Unity Does It

10月 21, 201117

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... さらに読む

Asset Store Action News – October 2011!

10月 19, 201114

Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... さらに読む

London Unity Usergroup 5 & 6

10月 19, 20111

The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... さらに読む

Tips for water in Unity

10月 7, 201115

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... さらに読む

Unite 11 – Its Over

10月 3, 201113

Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... さらに読む

Unite 11 – Day 2

9月 30, 20114

So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... さらに読む

SHADOWGUN talk at Unite

9月 29, 20116

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... さらに読む

Unite 11 – Day 1

9月 28, 201132

So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... さらに読む

Mixamo’s Auto-Rigger

9月 21, 201114

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... さらに読む

Animating skinned mesh along waypoints in Unity

9月 20, 201110

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... さらに読む

“Special Effects with Depth” talk at SIGGRAPH

9月 8, 201114

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... さらに読む

Art Assets – best practice guide

9月 2, 201126

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... さらに読む